
CrowdCue
Real-time creator dashboard for livestream chat: triage, translation, greeting cues, and audience filtering.
Gentian Asani
I ship real products, prototypes, and community tools, across enterprise systems, Web3, automation, and game and UI experiments.
Uppsala, Sweden · CET/CEST

Senior full-stack engineer, frontend-leaning, working across TypeScript, React, and Node.js day to day, with additional Web3 experience on EVM chains. 8+ years on a clinical LIMS platform (InterSystems IRIS, ObjectScript, React), leading a browser-independence migration and modernising a legacy toolchain to a VS Code workflow. Shipped a live Web3 marketplace on DFK Chain and a multi-chain gas prediction dApp. Remote-first out of Uppsala. Currently building pixelart games with Phaser.
I use AI the way a senior engineer uses any other tool: deliberately. It sits in my daily loop for scaffolding, refactors, and rubber-ducking. I read every diff before it lands, and the engineering judgement stays mine.
A running build log, newest first. GitHub is one source here, not the whole story.

Real-time creator dashboard for livestream chat: triage, translation, greeting cues, and audience filtering.

Premium sci-fi fantasy game prototype: combat identity, card UI, faction styling, and an AI-assisted art pipeline.
Production healthcare and lab software on InterSystems IRIS, with strict data integrity and a browser-independence migration.

Condition-gated on-chain execution primitive for AI agents, with escrow, expiry, and a verified contract.

DFK Chain marketplace alternative: 1% fee versus 5%, bulk listings, and heroes stay listed while questing.
Full-stack gaming leaderboard and automation bot for a 500+ member Sandbox community.

Rapid vertical-specific demo pages: a workshop-automation mockup and a law-firm site redesign.
I'd rather ship one thing that holds up under real users than ten that look impressive in a demo.
@YinsPeace
Most client and production work is private. Open source is where I experiment in the open.
Scope the problem first: constraints, edge cases, and the smallest useful slice
Build the vertical slice end-to-end. Types, tests, and wiring before polish
Lean on tooling for the boring parts (scaffolds, refactors). Read every line before it ships.