Open to remote opportunities

Gentian Asani

Senior Full-Stack Engineer

I ship real products, prototypes, and community tools, across enterprise systems, Web3, automation, and game and UI experiments.

Uppsala, Sweden · CET/CEST

Gentian Asani
Gentian AsaniSenior Full-Stack Engineer
Live Web3

About

Senior full-stack engineer, frontend-leaning, working across TypeScript, React, and Node.js day to day, with additional Web3 experience on EVM chains. 8+ years on a clinical LIMS platform (InterSystems IRIS, ObjectScript, React), leading a browser-independence migration and modernising a legacy toolchain to a VS Code workflow. Shipped a live Web3 marketplace on DFK Chain and a multi-chain gas prediction dApp. Remote-first out of Uppsala. Currently building pixelart games with Phaser.

I use AI the way a senior engineer uses any other tool: deliberately. It sits in my daily loop for scaffolding, refactors, and rubber-ducking. I read every diff before it lands, and the engineering judgement stays mine.

8+
Years Shipping
Live
Web3 on Mainnet
3+
Years AI-Augmented Workflow

Skills

Frontend

  • React
  • Next.js
  • TypeScript
  • Zustand
  • Redux
  • Tailwind CSS
  • Styled Components
  • HTML5
  • CSS3

Backend

  • Node.js
  • TypeScript
  • PostgreSQL
  • Redis
  • GraphQL
  • REST
  • SQL
  • Python
  • InterSystems IRIS
  • ObjectScript

AI Workflow

  • AI-paired daily development
  • Multi-model review pipeline
  • Agent teams with persistent memory
  • MCP-sourced context

Web3

  • Solidity
  • Smart Contracts
  • ethers.js
  • DeFi
  • dApp Development

DevOps & Tools

  • Git
  • Docker
  • GitHub Actions
  • GCP
  • Azure DevOps
  • Railway
  • VS Code
  • Figma

Build Timeline

A running build log, newest first. GitHub is one source here, not the whole story.

Now

Active builds
CrowdCue preview
PrivateLive Demo

CrowdCue

Real-time creator dashboard for livestream chat: triage, translation, greeting cues, and audience filtering.

Next.jsReactTypeScriptSupabase+1
Live demo
Omenforge preview
PrivateLive Demo

Omenforge

Premium sci-fi fantasy game prototype: combat identity, card UI, faction styling, and an AI-assisted art pipeline.

ReactTypeScriptThree.jsVite
Live demo
Work

Clinical LIMS Modules

Production healthcare and lab software on InterSystems IRIS, with strict data integrity and a browser-independence migration.

InterSystems IRISObjectScriptReactTypeScript+1

2026

Shipped this year
LocaleLint preview
PublicLive Demo

LocaleLint

Localization CI for iOS apps. Validates XLIFF and String Catalog files, as a CLI and a GitHub Action.

TypeScriptNode.jsGitHub ActionsXLIFF
DFK Classic Toolkit preview
PublicCommunity

DFK Classic Toolkit

Community preservation tooling for DeFi Kingdoms: a hero roster, a hero viewer, and a browsable asset library.

Reactethers.jsCSVCDN
Pharos Intent Vault preview
PublicHackathon

Pharos Intent Vault

Condition-gated on-chain execution primitive for AI agents, with escrow, expiry, and a verified contract.

SolidityFoundrySlither
View code

Earlier

Selected earlier work
HONK Hero Marketplace preview
PublicLive Demo

HONK Hero Marketplace

DFK Chain marketplace alternative: 1% fee versus 5%, bulk listings, and heroes stay listed while questing.

ReactWeb3.jsSolidityTailwind
View code
GasGuard preview
PublicHackathonLive Demo

GasGuard

Hackathon gas-price prediction market: smart contract, live leaderboard, and a MetaMask wallet flow.

ReactNode.jsSolidityMongoDB
Public

Trendy Factory Discord Bot

Full-stack gaming leaderboard and automation bot for a 500+ member Sandbox community.

Node.jsDiscord APIPostgreSQLRailway
View code
Sales & demo prototypes preview
Live Demo

Sales & demo prototypes

Rapid vertical-specific demo pages: a workshop-automation mockup and a law-firm site redesign.

Next.jsTailwind
Live demo

I'd rather ship one thing that holds up under real users than ten that look impressive in a demo.

How I Work

YinsPeace on GitHub

@YinsPeace

Most client and production work is private. Open source is where I experiment in the open.

View profile

How I Ship

  1. 01

    Scope the problem first: constraints, edge cases, and the smallest useful slice

  2. 02

    Build the vertical slice end-to-end. Types, tests, and wiring before polish

  3. 03

    Lean on tooling for the boring parts (scaffolds, refactors). Read every line before it ships.

Get in touch

Tell me what you're building. I read every message myself and reply within a day.